Campaign |
---|
AOI DID EI HttT Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - EoV |
Era |
AoH D - AOL D(AM) D+S EoM EoMR EoS F FC GS I IC ME MH PYR(DE5ul) PYR(DE7l) SR WoC WC WE |
Language |
C |
The swordsmen of eastern Arendia fight on foot, the better to move through the hills and forests that pervade the region - one border of the vast sea of grass that stretches from the western mountains to the eastern coastline. Remembering their ancestry - the first Arendians lived nomadic lives on the plains, and only after they conquered the forestlands did some of them dismount - they fight with only as much armor as a mounted horseman would use, always prepared to swing back into the saddle and fight from horseback once more. The opportunity, sadly, rarely presents itself.
Advances from: | |
---|---|
Advances to: | Wanderer Warrior Hunter |
Cost: | 15 |
HP: | 32 |
Movement: | 5 |
XP: | 38 |
Level: | 1 |
Alignment: | lawful |
ID | Arendian Swordsman |
Abilities: |
sword blade | 6 - 4 melee |
Resistances: | |
---|---|
blade | 0% |
pierce | 0% |
impact | 0% |
fire | 0% |
cold | 0% |
arcane | 20% |
Terrain | Movement Cost | Defense |
---|---|---|
Cave | 2 | 40% |
Coastal Reef | - | 100% |
Deep Water | 99 | 20% |
Flat | 1 | 40% |
Forest | 2 | 50% |
Frozen | 3 | 20% |
Hills | 2 | 50% |
Impassable | 99 | 40% |
Mountains | 3 | 60% |
Mushroom Grove | 2 | 50% |
Sand | 2 | 30% |
Shallow Water | 3 | 20% |
Swamp | 3 | 20% |
Unwalkable | 99 | 20% |